I forgot to mention you can press right on the D-pad during cutscenes to exit them. Most people dont know how to do this so I thought I would make a quick vi. Several rom hacks are supported such as: Randomizer (OoT & MM), Debug Rom (OoT), Dawn & Dusk, Spanish Translation (OoT), Polish Translation (OoT & MM), Chinese (OoT) and Russian (OoT & MM). Prefetching the DDS BC7 pack requires 3.9 GB RAM for Ocarina of Time 5.7 GB RAM for Majora's Mask. Running PAL, NTSC-J or ROM Hacks requires more. The Legend of Zelda: Ocarina of Time USA rom for Nintendo 64 (N64) and play The Legend of Zelda: Ocarina of Time USA on your devices windows pc, mac,ios and android! Debug ROM To access Map Select in the Debug ROM, boot the ROM with Controller 2 plugged in. Then, open the first file on the File Select screen. Alternatively, press L + R + Z at any point during the game.
Zelda’s Birthday is a Nintendo 64 hack of The legend of Zelda: Ocarina of Time made by Rhett Osborne (aka Spinout) & co and released 30 December 2008.
It follows a more lighthearted story where you help recover stolen presents that were meant to be given to princess Zelda for her birthday. Saria, Princess Ruto and Malon all had their gifts stolen and they can be found at the far end of three custom dungeons.
I apologise for the choppiness of the video, it was an hour and a half of footage that had to be compressed into fifteen minutes. I did fast-forward all the backtracking and walking though.
Getting the Zelda’s Birthday ROM and how to run it
You can download the patch from Spinout’s website here or you can get it from the N64 Squid mirror by using the password “itszeldasbirthday”.
In order to play it, you need to obtain a debug ROM of Ocarina of Time Debug version called
ZELOOTMA.Z64
. Only do this if you already own Ocarina of Time on the Nintendo 64. Then apply the patch to the ROM by following the instructions on our patching guide.Once that’s done, you can run it in an emulator. I had some trouble running it in Project 64 1.6, so here’s the configuration I used for the ROM options:
Ocarina Of Time Debug Rom
- CPU core style: Recompiler
- Self-modifying code method: Check memory advance
- Memory Size: 8MB
- Advanced Block Linking: On
- Default Save Type: Use first used save type
- Counter Factor: 2
- Other settings: Register caching
That should be enough to get Zelda’s Birthday running.
About the hack
Zelda Oot Debug Rom Download
Zelda’s Birthday was developed as a 10-year anniversary (or birthday ?) for Ocarina of Time, which was released in November and December 1998.
The Legend of Zelda: Ocarina of Time – Zelda’s Birthday (Version 1.5)
Taking place generations after the events of Ocarina of Time, Link’s decent embarks on a much lighter hearted quest, only to discover that even a peaceful Hyrule can be dangerous.
It’s a hack for The Legend of Zelda: Ocarina of Time Debug ROM.
It features all new actor arrangements, all new text and story line, 3 totally redesigned dungeons, an optional side quest, endings (plural), and hidden goodies.
SpinoutThe hack is credited to Spinout, but he also gives thanks to Dark_Link-77, Xu_Yuan, Cendamos, punk7890, Jissan, Wareya, Despair, MNGoldenEagle, cooliscool and to the members of ZSO.
Zelda’s Birthday Gameplay
The gameplay of Zelda’s Birthday is very similar to that of Ocarina of Time. In fact, if you’ve ever played OoT: Master Quest, you’ll know what I’m talking about right away.
Kakariko Village
You start off in Link’s room, which is now located in the Kakariko cow house. Like in OoT, Navi wakes you up and sets the plot into motion. Malon, Saria and Ruto all had their presents stolen and need your help to recover them.
The game begins by making an unceremonious exit though the back door of the cow house. The first thing you’ll notice once outside is that a lot of things are out of place. Some characters that should be in Castle Town Market are in Kakariko Village and some of the buidings have a different shape from what they should, at least at this point in the game.
![Zelda Zelda](/uploads/1/1/6/7/116756287/409068851.jpg)
Then following Navi’s directions, you head off to Kokiri forest. Mind you, as you leave Kakariko, you realise that you’re in Hyrule Field and have to fight enemies but have no sword. So you dodge some baddies and end up in Kokiri forest, bypassing the bridge at the entrance.
Kokiri Forest and Lost Woods
Kokiri forest has been completely redone. All the houses are gone and replaces with patches of grass. My first instinct was to grab the Kokiri Sword, but that tunnel is all patched up.
The Deku Tree is also blocked off, so the only lead now is to go to the lost woods, but let’s talk to Saria first.
So both the Kokiri Sword and her present are located in the woods. Let’s head out there.
Now, we’ve all been to the lost woods hundreds of times and luckily the layout is basically the same with a few differences.
There are some Big Skulltulas blocking some paths, but it’s possible to get pasy by taking a bit of damage. There are also some Business Scrubs peddling their goods and attacking shieldless foes. So to get a shield, you need to go to the secret butterfly room.
Once that’s done, carry on along the Lost Woods to Sacred Forest Meadow like you normally would. This area is now infested with more long-range attackers like Octoroks in the puddles and Deku Babas in the grassy alcoves in addition to the Red Tektites jumping around. I died here once, it’s a bit tough to get past on three hearts if you try rushing instead of at least killing the Octoroks.
There’s a Wolfos at the final stairway, but just run past it and get to the shrine. There’s a chest with the long-awaited Kokiri Sword!
Now you can defend yourself! So you can head back now to the Lost Woods Temple (not the Forest Temple you visit as Adult Link). Just be sure to grab the sticks on the way out, you’ll need plenty in the temple and you can’t find many.
Lost Woods Temple and beyond
I’m not going to get into too much detail regarding the Lost Woods Temple since it’s best to go through it organically on your own. There are plenty of guides out there, and even my video (above).
The stage is very reminiscent of the original Legend of Zelda for the NES with the way its square rooms are laid out. A lot of the room’s puzzles are activated when you move into particular places, so keep that in mind when trying to solve puzzles.
Also, there’s a glitch causing a graphical error when I remove the armor off of that second Iron Knuckle so a bit of advice: You don’t need to ‘kill’ any of the Iron Knuckles in this temple to solve their puzzles.
Conclusion
Zelda’s Birthday is one of the most comprehensive Ocarina of Time hacks out there. It overhauls the overworld, it has unique dungeons and it is mostly stable. It’s a bit of a pain in the butt to get running but once you do, it’s a lot of fun.
If you like Master Quest, you’ll love this. It provides just enough new context to keep it fresh but it still keeps that Ocarina of Time feel that solving the puzzles should come naturally. It doesn’t depend on glitches or anything like that.
If you have a few hours to spare, give the Zelda’s Birthday hack a try.
More from N64 Squid
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Tools and items
- Keller article
- Tools
- Articles
- Elevation
Appendix
- Enjoyed
- The enemy
- Imperfection
- Card
- Ocarina songs
- Rule
- High-Resolution Appearance
- Shortcuts
- grottos
Legend Of Zelda Quest, which is a type of special 'special 'version, includes the Zelda debug version of the legend:
- Going beta map
- Move / flying everywhere
- Play in cutscenes
- Change inventory at any time
- Debug camera (can change language randomly)
We can go to any card, including:
- All Temple
- All the house
If we go to a card, we can change this option:
- The cut scene play (this option may break the game)
- If we have children or adults
If day or night
We change the cards at least every moment we play.
This version of Oot Master Next Quest Log (for those random things with those who, like me) just plays cards or beta.
User Reviews
- The Legend of Zelda is an extended version of Zelda Masters Quest Ocarina 'Nintendo 64 1998 Release'. 'Time Master Quest' Ocarina, is also a faithful original novel and difficult to maintain most of the contents of the dungeon design, bug fixes and more.
- The game was originally developed and released for the Nintendo GameCube in 2002/2003 but since then the ROM version was only playable on Nintendo 64 ported back to the emulator.
- Master Quest Ocarina is a more difficult version of the time. Enemies are hard-hitting, hard-hitting and more challenging.
- When I got the Wind Waker limited edition for GCN, I found out about this version. This version only came with Oot and Oot MQ MiniDisc.
- In my opinion, it is people who want to challenge more Oot beats.
- Time for N64 Ocarina - The Legend of Zelda is a harbor of games. I have a way of looking at it, but the graphics are a bit of the same feeling. This game is a bit more difficult than the original N64 game